I’ve been spending a lot of time reading lately, instead of playing games. I thought I was just burned out on MMO’s, but single player games are causing the same restless feeling I experienced with MMO’s. I’ll sit down at night to play, and no matter what game I choose, I don’t want to play it after about 20 minutes. Games used to be a way for me to disappear into the Sid Meier zone, where I could lose myself in an evening of play, and I loved that feeling. I’m chasing the dragon now, I guess, getting a “been there, done that” vibe, no matter what I choose to play. I hate that feeling, so after some TF2 I end up logging off and grabbing a book to read.
You know what I need? I need a punk rock MMO. In 1980, I was 14 years old. I got to listen to the punk vs. arena rock vs. crappy pop music/disco wars firsthand. MMO’s feel totally like arena rock at the moment. WoW is the Journey of MMO’s, and I can’t take it any more. And most things seem to be following in the WoW model, making the genre accessible and polished. I want an MMO that doesn’t want to be Journey or REO Speedwagon or Foreigner or Tears for Fears. Can I get a little Circle Jerks in my MMO, please? Because I really want to be playing MMO’s. I can enjoy a single player game, but too much single player is like going to restaurants by yourself all the time. I want the buzz of people around me, even if I don’t talk to them all. I want my MMO to be difficult again, or at least challenging.
I lived and worked in West Yellowstone, Montana (the west entrance to Yellowstone Park) for a couple of years, and I heard a statistic that said like 90% of the visitors to the park never get more than 100 yards from a road. That’s how I feel in the post-WoW era…as MMO players, developers never want us too far from the leveling path. That’s one of the things that pissed me off about WAR. I felt like the content was jammed together, like players couldn’t be trusted to travel through the landscape without signposts to content, like we’d need non-stop attractions to keep our attention. Theme park, right? I hate it.
I want a world that feels open, not a world that has billboards to content everywhere I go. I want more to do than just kill things or deliver things. I want to make things, sell things, collect things, display things…and useful things. I want to fight other players. Speaking of being mad at WAR, another thing that made me mad about WAR was the RvR overkill. DAoC, Counterstrike, and Team Fortress 2 are examples of why you don’t need to include RvR in every zone in three different areas with an overly complicated method of zone control. Those three games concentrated great fighting in a limited number of maps or zones, focusing on the quality of the fighting, not the making sure there was an RvR entrance just steps from any location in any zone. So instead of WAR focusing the people who wanted to RvR in a few meaningful areas, it ended up feeling like you were chasing fights all over the map, all over the factional areas. The fighting was diluted because it was so spread out. The PvE was jammed together, the RvR was too distributed. And they really needed a third faction. Ah well.
Eve’s got the PvP right. I wish Eve’s crafting model existed in other games. I like when players have to make everything. Putting all your good gear behind gated content bores the hell out of me. I guess I want a game like Eve, except with an avatar on the ground, harvesting stuff, making stuff, selling stuff, fighting for control of territory, not control of space. With a house. And a pony.
When did I start to sound so old, by the way? You kids get off my lawn.
Anyway, in my boredom, I picked up Chrono Trigger for the DS. My daughter is letting me “borrow” hers, so maybe some solid old school RPG action will get me through my MMO blues.
There’s a positive in my gaming doldrums, though; I’m getting a ton of reading and writing done for grad school. I bet you’ll never see a scientific study on the positive effects of too much gaming