Umm, Pete?

I hate you.

Pete at Dragonchases just set off my Self-Loathing alarm. This video totally pulls my “marry me, Felicia Day” trigger, yet  simultaneously mocks people who might harbor feelings for game avatars…or celebrities on YouTube videos.

Great. I can’t stop watching, and I hate myself for it. Thanks Pete! Damn you 🙂

Summer break

I didn’t intend to take the summer off from blogging, but that’s exactly what happened. Between work getting a little crazy (anyone else getting hit with budget cuts, wage freezes, hiring freezes, etc.?), spending a lot of time outside with my daughter, and taking a summer class for grad school, life has been about everything but blogging.

Plus, I can’t get too excited about any of the MMO’s that are out right now. I’ve beaten WoW to death, don’t really have the time to enjoy Eve the way it’s meant to be played, I was bored by WAR, grew weary of LoTRO, and there’s not much new to catch my interest. Ok, other than Champions, there’s like nothing new, right? And don’t mention Aion…that’s a definite “give it three months” game. I’ve had my fill of Eastern MMO’s lately, and there’s nothing new under the sun. I even tried EQ2 for a month, and while I liked it, it’s too many steps backward. I want to see MMO’s doing something new and different, or I suspect my malaise will continue.

So, is the problem the games? Probably not. I think I’m just toast on MMO’s after ten years of playing them pretty much nonstop. I still have the desire to log in to a persistent world and build characters…just not any of the worlds that are currently available. I’d gripe about the industry and lack of innovation and clone-mentality development (this is the Internet, after all…I can bitch with no justification, right?), but I don’t really think that’s true or fair. I think developers work really hard to provide good gaming experiences, and I think my inability to stick with one MMO has more to do with me than the genre.

Keen made some good observations about what he misses in current-gen MMO’s last month (yeah, I’m behind on my blog reading, sue me), and a lot of it rang true to me. He started by saying

When I think back at what we’ve lost, or have begun to lose, in the MMORPGs of today, I keep coming back to one thing:  The World.  We’re starting to lose that sense of a big/massive, open, true world that we can explore and live in as we develop or take on the role of our character

Yep. I think this is what disappointed me most about WAR. It’s a game that’s packed with content, and I found out I don’t enjoy that very much. It was a very linear experience, and I never felt a sense of isolation. There wasn’t a sense of danger, either…you could either survive the zone you were in, or you were going to die. There wasn’t much tension, like in Keen’s run across Antonica. And there’s definitely not that much open space.

I blame WoW’s success for that shrinking of the game world, although I think WAR went further than WoW did. The idea that a world has to be convenient after World of Warcraft is pretty pervasive. I miss the sense of distance in Everquest or even Dark Age of Camelot. Making a run from your portal area down to the enemy gates in the DAoC frontier was a hell of an online gaming experience, and WAR didn’t preserve that feeling. WAR’s like a convenience store MMO experience…you can get a limited number of things really fast, and some of them are enjoyable, but if you’re really hungry, you want something more.

I was thinking about resubbing to Star Wars Galaxies the other day, because I was remembering riding around on my speeder with my artisan/architect, surveying for good spots to drop my harvesters. I remember how cool it was to have so much space around me, and an encounter with another person out there usually resulted in some sort of interaction, even if it’s just a wave or another emote. Travel in WAR and WoW feels like commuting…there’s sea of people around you, but you’re not interacting with any of them. I miss the days of physical space and possibility and adventure.

I don’t know if the MMO market can support games like that any more. There’s so much pressure to deliver WoW-like profits, or even a tenth of WoW profits, that designing a world that’s more of a community-driven sandbox is risky. There certainly don’t seem to be any games like that in development, so maybe MMO’s have passed me by. That doesn’t mean there’s anything wrong with current gen MMO’s…it just means that I don’t think I’ll be playing them very often.

So, instead of logging in to WAR and leveling characters through scenarios and RvR, I’ve been playing a lot of Team Fortress 2. WAR scenarios reminded me of my old FPS days, and I’ve been getting my scenario/RvR fixes through TF2. It’s easier to get in and out of TF2 matches, I don’t have to grind levels or gear, and it’s a brilliant game. Is it just me, or do you think Valve could make a TF2 MMO that’s more fun than WAR? Might just be me, and the burnout speaking.

Anyway, my daughter is playing Wizard 101 and Free Realms, and I have alts on her accounts that I’m playing, so I might hit up some of the folks I’ve seen playing those games and say hi (Tipa and Pete have both posted about those games recently). Other than that, I’m usually playing TF2, on the Gamers With Jobs servers when they’re hopping in the evenings, pining for the old days, the MMO frontier days.