WAR: The Push to Tier 4

My main hit 28 last night, which means…something…when it comes to participating in Tier 4. Somebody help me out here, I can’t remember exactly what the benefit of level 28 is. Does it make you eligible for the Tier 4 buff bump? Do you get a smaller bump in health and armor if you’re < 28?

Anyway, as I get closer to Tier 4, I’m starting to think that this will be the defining range for my final opinions about Warhammer. As I’ve fought through Tiers 1-3, running lots of scenarios, finding occassional good open RvR, and struggling like many other people to find a critical mass of players in PvE to group with, I’ve wondered if making a decision about WAR’s success or failure based on my Tier 1-3 experiences would be premature. I think, for me, that’s going to be true.

Back in the DAoC days, there were no early battlegrounds. You had to either keep up with the leveling curve to participate in RvR on an equal footing, or you had to accept the fact that you had to level in PvE to catch up. You were at a significant disadvantage trying to RvR at level 40 if the leveling Bell curve was closer to 50.

Mythic changed that eventually, adding battlegrounds for lower players, based on level ranges, but that wasn’t available at the beginning of the game. I think Mythic did a great job fixing the RvR participation problem in WAR, but I suspect by the time I’m well into T4, Tiers 1-3 are going to look a lot like the DAoC lower level battlegrounds. It’s a fun place to do something other than just grind PvE, but it’s not equal to the endgame RvR experience, either.

I think T4 is going to define Warhammer, because it takes some commitment to get there. By the time you start to participate in T4, you’re going to be playing with people who have decided that WAR is the game for them, and they’ll likely be around for a while. It’ll be easier to find a group of people to run around with on your side, and you can bet that your opponents will be skilled and equally dedicated.

I’m not trying to tell everyone that they should play to Tier 4 before they decide whether WAR is a good game or not. If you tried it and didn’t like it, there are a variety of valid reasons for reaching that conclusion. Maybe you hated the empty feeling of PQ’s and struggled to find Open Groups. Maybe you got tired of Scenarios being the best way to advance, or felt like you couldn’t find enough Open RvR action. Maybe there was a server imbalance, and you couldn’t get scenarios to pop even if you wanted to run them a lot. It could be a lack of depth in crafting, too much running between flight points in PvE zones…the list goes on. While I think Mythic made improvements in the Tier 1 to Tier 3 adventure compared to what we experienced in DAoC, I can totally accept that there are gamers who don’t want to invest the time to get to Tier 4.

That said, I think those of us who do reach Tier 4 are going to find a pretty wicked game, and gameplay that’s still unique in the MMO genre. I’m looking forward to the Tier 4 push to level 40, to enjoy the game with the rest of the players who enjoy what WAR has to offer. Looking back, I think Tiers 1-3 are going to look like baby steps toward Tier 4, and I think Tier 4 is going to be one hell of a good time 🙂


6 Responses

  1. So odd really, to read you write about T1-3 and compare it to my experience now on Monolith. PQs and RvR is so plentiful I actually find I rank up too quickly, often finishing quests just for completion sake, even though they are a few ranks below me now. Oddly enough it’s often a case of ‘no, I don’t want to RvR, let me finish these damn quests people’, rather than the vain hope for some RvR happening on Thorgrim.

    Issue 1,2,3, and 100 for Mythic should be to balance all the servers, to make sure everyone is playing on a high/high server. It’s a totally different (and awesome) game.

  2. Don’t get me wrong, I usually get plenty of Scenario pops on Averheim, from T1-T3. In fact, there are usually so many scenarios going that PvE is pretty empty.

    Open RvR isn’t as active, from what I’ve experienced. Maybe I’m just too impatient, since Scenarios pop so quickly.

    If I gave the impression that I was unhappy with T1-T3, then I didn’t explain myself well enough. I’ve really enjoyed the Scenarios, but I think we’re going to see a different, and better, game once the leveling Bell curve is solidly in T4.

  3. Syncaine, its great if you haven’t had it. But if that is all… you… have… done… for… 30… levels… you’d probably be bored of it as well.

    Hopefully Monolith keeps up the activity, but I wonder how much of it is the “new and shiny” effect.

    Averheim has the problem of having a heavily imbalanced hardcore crowd where Destruction has the majority of level 40’s already and for 10 levels they get to make Order’s life hell… forcing most of us Averheim Order level 30-39 to solo PvE if we expect to get to 40.

    Mythic needs to make a decision. Either the end game is 40 only or it is not. Right now, it is not, and it sucks because 40’s are gods compared to anyone lower level.

  4. So basically, grind your way to the level cap, where the game really starts. Hmmm, now where have I heard that before….?


  5. T1 and T2 were wonderful compared to T4… That’s why i did not quit in 1 week, but after one and a half month.
    At least when I played it T4 was deserted. Maybe now more people are playing it.
    When you get to 40 the game gets boring as hell. There is no worthy group activity that you can arrange with 5 friends. One can say PvE dungeons, but those are subpar, buggy, respawn rates are those of a PQ, a DC ports you to start of the instance and many more problems.
    And don’t about PUG keep takes, because that is either PvE, or Southshore/Tauren Mill experience, maybe fun the first 5 times but after that pretty boring.

    I got to Rank 40, grinded to RR 42. Next day I logged back to WoW. At least there, there is /dance and /duel in the remote case that you have nothing to do…

  6. […] WAR: The Push to Tier 4 […]

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