Call me Sybil

If you couldn’t tell by my stock WordPress theme and lack of personalization on the blog, I’m way new to blogging. I’m noticing some weird things, like my blog name is different than my username is different from my nickname. I’m going to try and consolidate that somehow, so my blogs and comments have some sort of recognizable continuity to the rest of y’all.

I’ve been posting as Rick M, unless it’s WordPress or Blogger. Then, I might be posting as Sithload, unless I wasn’t logged in to iGoogle (Blogger) or WordPress when I posted. And my trackbacks show the blog name, slashrandom.

I halfway considered going with the blog name as my nickname. Slash Random sounds like some kind of mmorpg porn star name 🙂 It’s a little too goofy for a nickname, though, so I’m gonna try stick with Rick. That’s my plan, at least. Let’s see how many places a different name loads by default and I have to figure out how to fix it.

And yeah, I’m hoping to actually get a little color on the blog. White on white pretty much describes my dancing ability. I don’t want it to dominate my blog too.

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2 Responses

  1. I don’t think LotRO will suffer the same fate, honestly, as a gear oriented game. This one’s much more about the story and the progression of your characters through it. Is that enough though? For many Tolkien fans, it will be.

    Meaningful PvP might not come, though the Monster Play system is closer to RvR than WoW’s BG, it’s just not got the same feeling because your monsters are just temporary charcters to play for some perks.

    But housing is on the way this fall, and the story is progressing into Moria in the winter as well. I think, if Turbine can keep the momentum going, LotRO will hold a very healthy subscription base for as many years and the story keeps going.

    Little things like Chicken-Play, Hobnanigans, and the like also go a long way towards pleasing people who like the little things more than the big things, your RPers if you will.

    People knock LotRO as over-hyped, and indeed it was. But what many fail to realize is that there’s not meant to be an endgame in LoTRO. It’s going to keep moving, the land is going to keep growing, and there will never be a time when your stuck “grinding” dungeons for 2 years. 3 months? Maybe. But never 2 years.

  2. Thanks for the reply Bildo. I’ll agree that the jury is still out on LOTRO endgame. I’m glad Turbine is going to include housing.

    I’ll be curious to see where LOTRO ends up, and I’d be curious if you were willing to take a stab at possible subscribers numbers in a year, or two years. Is it going to grow in popularity, or was the intial rush of subscribers as big as it’s going to get? As far as releases go, I think it was the second-biggest MMO launch in terms of sales, behind WoW. I can’t find a cite for that, but I can’t think of another game that seemed as popular at launch.

    With that benchmark, do you think it will maintain subscriber numbers higher than, say, Everquest did? Will LOTRO be able to maintain more than 500k subscribers for a number of years? You see the potential for a “very healthy subscription base”, but what kind of numbers does that mean?

    If LOTRO doesn’t have an endgame, as you claim, I’m curious if Turbine will be able to create meaningful content fast enough to keep people interested. I think the only game that’s managed to create non-dungeon content to keep the highest level characters involved over the years is Guild Wars, and that’s an apples and oranges comparison. Time will tell whether Turbine is successful.

    Hmm, now that I think about it, I can think of a fairly successful early MMO that did keep people interested, pushed out higher level non-raid content regularly and didn’t depend primarily on endgame PvP like DAOC or Eve. Who developed Asheron’s Call again? Ahh, that’s right, Turbine 🙂

    Personally, I’d be surprised if LOTRO has 1 million subscriptions this time next year. I’m going to guess it’ll be less than 500k…but if Turbine can keep things fresh and exciting, maybe they have a chance to grow their game instead of falling into a smaller RP/crafting/story-based world with little to offer people looking for raids or PvP.

    And none of this means LOTRO is a bad game, of course. I’m just interested in how different takes on a mmorpg game world are received.

    The one thing I may be overlooking is the draw of the Middle Earth. With the type of audience you’re describing, though, it sounds similar to the SWG crowd that really enjoyed the pre-Combat Upgrade and pre-NGE world. That was around 300k subscribers at the peak? With mmorpg’s having more visibility post-WoW, maybe LOTRO can maintain 500k over the next couple years?

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