Drfited away – but still playing games!

My blogging career definitely tracks my MMO play activity. If I’m playing any genre but MMOs, I don’t seem to take the time to blog about it. Since I’ve been actively blogging here, I played some League of Legends, a lot of Starcraft 2, Team Fortress 2, and a lot of single player games that I missed while immersed in various MMOs (The Witcher, Mass Effect, Batman: Arkham Asylum, Fallout 3, among others).

I recently started playing LoTRO again (and tried Rift on a free weekend), and my desire to blog also picked up. It’s curious; I’m a very solitary person within most MMOs. For example, I just finished leveling a minstrel (usually a very group-friendly class) to 65, almost entirely solo. Despite my reticent nature in-game, I’m happy to talk about what I’m doing in an MMO when I’m not actually playing it.

Why do I want to talk about MMOs more than single player games or multiplayer games? Is it something about the persistence of an MMO compared to the more transient experience of multiplayer matches? Is there more of a story to an MMO? There’s a pretty good story in most single player RPGs, but I don’t feel compelled to write about those so much. I spent a lot of time playing TF2 and Starcraft 2 and League of Legends with other people, but I don’t feel the need to blog about it. It must be the persistent world that makes me feel like sharing, the non-instanced nature of an MMO. Anyone can log on to Steam and find me for a TF2 game, or friend me on League of Legends and ask if I want to play, or I can join a variety of Vent/TeamSpeak servers and play a match with friends, but all those interactions happen outside the game world first. The MMO is always there, always on, always the same, and somehow that makes me want to write about it. Maybe it’s a way of connecting with my character who’s idle while I’m not able to log in, and maybe it’s a way of connecting with other people who are doing the same thing, yearning for a bit of persistence while we await another opportunity to enter that world and play.

Whatever it is, I’m happy that my on-again off-again relationship with LoTRO has finally reached a major milestone.

That took long enough

Gallatin at 65

It’s kind of crazy how much work still remains in LoTRO. As you can see, I’ve got trade skills to master, I need to figure out Legendary Items and maximize what they offer, I’ve got plenty of skirmishes to run, deeds to finish, traits to earn, and dungeons to explore if I ever decide to start grouping on a regular basis. I’ve reached level cap, but I certainly haven’t come close to maximizing Gallatin’s potential, and I hope to spend some time figuring out how to make him a useful member of a group instead of a solitary War Speech minstrel. He’s also got a big house to decorate!

LoTRO F2P – An Early Look

I managed to get the LoTRO F2P update downloaded last night, after adding the Turbine Invoker and Turbine Launcher to my firewall exceptions. Never had to do that before, but it worked.

The update wasn’t all that large and I got to play for a little bit. There are interface updates – the experience bar is a little bigger, a little brighter, there’s a Skirmish button next to your bags, and there’s a Store icon at the right side of your toolbar. I got a bunch of deed updates and I got some Turbine points for deeds and reputation. People in my guild were talking about having thousands of points – I only had 80 :) I don’t think I’m a completionist, or maybe my point total just isn’t correct yet. Turbine had a note about a problem with points, so I’ll wait and see what I end up with in a couple days.

I thought, as a current subscriber, I’d get a chunk of points to play with, but they haven’t appeared yet. I think the only points that registered were due to my standings with various factions.

I finished up some Moria quests and logged out. I’ll check out the new zone when I get a little more time to play. So far, so good? Beyond the update problem, everything was stable. It’ll be interesting to see what happens when the F2P is live for everyone, though. I wonder if they’ll stay stable through the weekend.

LoTRO and free to play

The Lord of the Rings Online goes free to play in two days, on September 10th. As a current subscriber, I get an early look at the new point store, new zone, and lots of other changes, rules, limits (or lack of limits if I keep subscribing) and, I’ll admit it, some confusion.

I’m not the obsessive MMO player I used to be, where I’d follow official and unofficial forums like a dog on a scent. I couldn’t tell you what my monthly fee might be if I decide to keep subscribing. Does it stay the same? Does it increase? What happens if I stop subscribing? Does my gold disappear? What about the characters I already have over the cap?

I know I could find these answers in a thread on the official forums, but I hardly take time to blog any more – I’m hoping that nothing really changes, I get charged the same amount, and the game I’ve casually enjoyed through 56 levels, deep into Moria, doesn’t change too much for me.

I’m happy Turbine is experimenting, I like some aspects of the free to play model, and I think it’ll be good for the game, but I’m also being selfish. I don’t want to do any extra work. Sue me, I’m lazy :) I’m looking forward to logging in and checking things out, though. Think I have to give it the usual patch-day level of expectations? Probably. Right now the updater is bombing out behind my Word Press window – maybe it’ll be tomorrow before I get to check things out.

I’ll post my opinions about the F2P changes, and if it impacts an old casual subscriber, or if the game just keeps ticking along for me.

Anyone else going to start playing, or return to play, now that it’s free?

There and back again

Yep, I’m back in MMOs, back in LoTRO. This was the longest break I’ve taken from MMOs in the 11 years I’ve been playing them. I wasn’t game-free during that time; I played a lot of Team Fortress 2, Dragon Age, League of Legends, and a bunch of other stuff on Gametap, including fairly regular Civ 4 games.

I think I played so many MMOs for so long that I lost my appreciation for the genre. Everything felt like work, and my burnout from one MMO was bleeding over into any new MMO I tried, or old MMOs I reactivated.

Honestly, I probably wouldn’t be back in an MMO if it wasn’t for Turbine’s  free Welcome Back weekends. The Activity Log on My LoTRO page shows that I was last subscribed to the game in April of last year, and I only played for about a month. Then, last October, I came back for my first free Welcome Back weekend, and returned for free weekends in November, December, and January before resubscribing in February.

Maybe it was playing only occasionally that allowed me to reconnect with the world and with my character without quickly burning out again. Maybe it’s just the depth of LoTRO after a couple years of adding and tweaking and upgrading the game experience. The depth of LoTRO is pretty significant compared to a lot of other MMO’s out there; Turbine hasn’t shied away from crafting, housing, and their skirmish system is pretty damn cool. I like the Deeds/Traits system, the world lore is significant, the Book quests now have solo options (which work pretty well for me as a mostly-solo gamer), and I’m always looking forward to logging in, instead of feeling like it’s a job.

I re-applied to the Old Timer’s Guild, and hopefully I’ll get enough sponsors by the end of the month to become a full member. I’m also hoping that playing an MMO rekindles my desire to blog a bit. No promises – I’m trying to finish up my Master’s degree by the end of June – but playing MMOs seem more blog-worthy than single-layer games. There’s plenty to talk about in LoTRO, and I haven’t felt that way about an MMO in quite a while.

The Year I Fell Out of Love

I’ve never done reviews or predictions here. I’m not nearly timely enough in my posting to pull it off. That doesn’t mean I don’t mentally review the past gaming year, though, and this New Year’s brought the revelation that 2009 was the year I fell out of love with MMO’s.

I’ve gone through multiple stages of MMO burnout in the past, only to return with a vengeance to a new game/new world, but I suspect that’s no longer true. 2009 found me subscribing and unsubscribing twice to LoTRO and Eve (the closest current examples of the MMO design I prefer), and I don’t think I’ll ever play WoW again. I’m playing a lot of single player games and Team Fortress 2, and I don’t think I’m simply burned out in need of an MMO break any more. I might be done with MMO’s, unless something really interesting appears on the horizon.

MMO bloggers seem to be looking forward to Blizzard’s next WoW expansion, Bioware’s The Old Republic, and Star Trek Online in 2010. I have almost zero interest in any of them (TOR being an exception because of how much I’ve enjoyed Dragon Age, and I hold a shred of hope that Bioware will surprise me with TOR the way DA surprised me). I really don’t expect to buy or play Star Trek Online, and I can’t imagine ever returning to Azeroth. I had three good years in Azeroth, but I think I’ve exhausted that theme park. And honestly, I expect The Old Republic to be a similar theme park, albeit newer and shinier.

I don’t have the same sense of anticipation about new MMO’s that I once had. Maybe WAR broke me; I had so much hope for a DAoC-style game, and Mythic just abandoned so much of what I enjoyed about DAoC in WAR. It felt like it had been influenced far too much by WoW, and I have a fear the same will happen with The Old Republic. I’m still bitter about WAR, so much so that I can’t even bring myself to play the free trial to see what’s new.

The only game I can see myself perhaps trying again in the future is LoTRO. The new skirmish system in the Siege of Mirkwood expansion sounds interesting, and if they make the Book quests solo-able, that might be enough for me to give it another shot. I do enjoy my house, the crafting, and the huge world of Middle Earth, and there’s a lot I haven’t seen there yet; I’m not nearly as burned out there as I am with WoW. I suspect I’m going to have a long stretch of MMO-free gaming ahead of me before that happens, though. I just don’t feel the love any longer.

And the winner is…

Instead of jumping into Darkfall or Fallen Earth, I resubscribed to Eve Online last week. Three things influenced my decision. First, I already own Eve, and my wife and I went out on the $50 I would have dropped on a new game. Second, the videos from the Alliance Tournament on CCP’s Youtube site made me miss the game. Third, I kept saying to myself “I want a game that does what Eve does”, and, well, duh.

I’m still keeping an eye on Darkfall and Fallen Earth (leaning more toward Fallen Earth right now), but I might wait for a price drop, or at least wait out my rekindled desire to play Eve.

There’s also a pretty good chance LoTRO’s latest offer will get me to pay $30 to subscribe for three months and get the Siege of Mirkwood expansion for free when it’s released at the beginning of December. I have the client downloading in the background now, and I’ll play it this weekend, taking advantage of the 25% xp bonus on top of a couple months of rest xp. Free is good.

There’s plenty of competition in the MMO space these days, and Turbine and CCP pulled me in with a combination of good marketing, good value, and top-notch games. I have a couple stories to tell about my latest Eve experiences, and I’ll probably be back with a LoTRO update after the free weekend is over.

Summer break

I didn’t intend to take the summer off from blogging, but that’s exactly what happened. Between work getting a little crazy (anyone else getting hit with budget cuts, wage freezes, hiring freezes, etc.?), spending a lot of time outside with my daughter, and taking a summer class for grad school, life has been about everything but blogging.

Plus, I can’t get too excited about any of the MMO’s that are out right now. I’ve beaten WoW to death, don’t really have the time to enjoy Eve the way it’s meant to be played, I was bored by WAR, grew weary of LoTRO, and there’s not much new to catch my interest. Ok, other than Champions, there’s like nothing new, right? And don’t mention Aion…that’s a definite “give it three months” game. I’ve had my fill of Eastern MMO’s lately, and there’s nothing new under the sun. I even tried EQ2 for a month, and while I liked it, it’s too many steps backward. I want to see MMO’s doing something new and different, or I suspect my malaise will continue.

So, is the problem the games? Probably not. I think I’m just toast on MMO’s after ten years of playing them pretty much nonstop. I still have the desire to log in to a persistent world and build characters…just not any of the worlds that are currently available. I’d gripe about the industry and lack of innovation and clone-mentality development (this is the Internet, after all…I can bitch with no justification, right?), but I don’t really think that’s true or fair. I think developers work really hard to provide good gaming experiences, and I think my inability to stick with one MMO has more to do with me than the genre.

Keen made some good observations about what he misses in current-gen MMO’s last month (yeah, I’m behind on my blog reading, sue me), and a lot of it rang true to me. He started by saying

When I think back at what we’ve lost, or have begun to lose, in the MMORPGs of today, I keep coming back to one thing:  The World.  We’re starting to lose that sense of a big/massive, open, true world that we can explore and live in as we develop or take on the role of our character

Yep. I think this is what disappointed me most about WAR. It’s a game that’s packed with content, and I found out I don’t enjoy that very much. It was a very linear experience, and I never felt a sense of isolation. There wasn’t a sense of danger, either…you could either survive the zone you were in, or you were going to die. There wasn’t much tension, like in Keen’s run across Antonica. And there’s definitely not that much open space.

I blame WoW’s success for that shrinking of the game world, although I think WAR went further than WoW did. The idea that a world has to be convenient after World of Warcraft is pretty pervasive. I miss the sense of distance in Everquest or even Dark Age of Camelot. Making a run from your portal area down to the enemy gates in the DAoC frontier was a hell of an online gaming experience, and WAR didn’t preserve that feeling. WAR’s like a convenience store MMO experience…you can get a limited number of things really fast, and some of them are enjoyable, but if you’re really hungry, you want something more.

I was thinking about resubbing to Star Wars Galaxies the other day, because I was remembering riding around on my speeder with my artisan/architect, surveying for good spots to drop my harvesters. I remember how cool it was to have so much space around me, and an encounter with another person out there usually resulted in some sort of interaction, even if it’s just a wave or another emote. Travel in WAR and WoW feels like commuting…there’s sea of people around you, but you’re not interacting with any of them. I miss the days of physical space and possibility and adventure.

I don’t know if the MMO market can support games like that any more. There’s so much pressure to deliver WoW-like profits, or even a tenth of WoW profits, that designing a world that’s more of a community-driven sandbox is risky. There certainly don’t seem to be any games like that in development, so maybe MMO’s have passed me by. That doesn’t mean there’s anything wrong with current gen MMO’s…it just means that I don’t think I’ll be playing them very often.

So, instead of logging in to WAR and leveling characters through scenarios and RvR, I’ve been playing a lot of Team Fortress 2. WAR scenarios reminded me of my old FPS days, and I’ve been getting my scenario/RvR fixes through TF2. It’s easier to get in and out of TF2 matches, I don’t have to grind levels or gear, and it’s a brilliant game. Is it just me, or do you think Valve could make a TF2 MMO that’s more fun than WAR? Might just be me, and the burnout speaking.

Anyway, my daughter is playing Wizard 101 and Free Realms, and I have alts on her accounts that I’m playing, so I might hit up some of the folks I’ve seen playing those games and say hi (Tipa and Pete have both posted about those games recently). Other than that, I’m usually playing TF2, on the Gamers With Jobs servers when they’re hopping in the evenings, pining for the old days, the MMO frontier days.

Little stuff: Mission architects, what I’m playing

I’m behind on my blog reading, and on my blog writing. Spring has finally arrived, and I’m spending a ton of time outside with my kid, and then playing games late into the night, without taking time to write. Work’s crazy busy, so there’s no blog reading/writing time there.

Here’s a quick update on things knocking around my head, or being played on my computer.

I read Zubon’s post about the CoH Mission Architect system, and it made me wonder if anyone has tried it, and also tried the Ryzom Ring. Let me know if you have some experience with each system. I wonder which one is easier to use, has more depth, etc. I really liked Ryzom, but I didn’t get a chance to try out the Ring; I think their finances imploded before I got a chance to try it out, and now I’m distracted with other stuff. I remember thinking that Ryzom was totally on the right track with the mission editor, and I hope CoH has continued success.

I’ve been playing a ton of Team Fortress 2, and I’m thinking it’s one of the best video games I’ve ever played. Simple design, a small number of beautifully crafted maps, awesome diversity in classes while maintaining a really good rock-paper-scissors balance, and wicked awesome team play. I’m mostly playing on the Trashed Gamers servers (the Gamers With Jobs server is usually empty during the hours I’ve been playing), and I was surprised to find that I’m ranked in the low 200′s out of the 56,000 players who have happened to play on their servers. I think the rankings are based on points earned, and the major lesson learned by my stats is probably that anyone can appear successful if they play far too much TF2. Still, I’ll take it as an ego boost for a middle-aged gamer.

I renewed my Gametap subscription for another year. I’m locked into the $59.95 yearly subscription price, since I was a premium subscriber before they raised their prices, and it’s totally the best value in gaming. I don’t think I’ll ever run out of games to play over there. The switch from a client program interface to a browser-based interface has been very smooth for me; I had a small problem that required me to download a tiny executable and restart my computer, but after that, it’s been silky smooth.

The Everquest 2 announcement that players can write books in-game is an awesome addition to MMO’s. I probably made original EQ devs crazy with my constant suggestions about player diaries. I wanted there to be a journal feature, where you could write about your experiences, and other players could read it in your character bio. I love the EQ 2 ideas, but I’d still love to see a journal that would import major game events (where you leveled, who you leveled with, how much money you made, what you looted) alongside a WAR Tome of Knowledge achievement tracker model, as well as a place where the player can enter notes, fiction, etc.

It’s encouraging to see EQ2 taking the first steps toward that, and CoH enabling player mission creation. We’ve bandied about the term “second generation MMO” for a long time, without seeing anything that’s really second gen, but I think these ideas are the initial steps toward an evolution of the genre.

I’m re-subscribed to LoTRO, but playing really casually. I’m still feeling MMO burnout, at least with an achievement-based gameplay, so I’m refusing to get obsessed with levels, or money, or gear. It’s super-easy to solo in LoTRO, and that’s what I’ve been doing. I’m level 34, I have a house, I’m saving for a horse, and I’m having fun crafting. It’s such a drop-dead gorgeous game.

I realize now why it didn’t stick with me the first time I played, though. The classes don’t appeal to me that much; nothing stands out and makes me say “I want to play THAT class,” and the character animations seem awkward to me. I’m not a big fan of the character models, either, and I think that partially contributed to my lack of attachment my first time through the game. I’m still not a big fan, but I have a computer now that can run everything at high resolution, and damn, it’s a beautiful world.

I happen to be on the wrong server to play with Oz from KTR, or with the CoW LoTRO guild, and I’ve considered re-rolling, but I’m 34 levels in, and I just don’t think I have the motivation to start from scratch when I’m playing so casually. The last thing I want to do is make an MMO feel like work again.

Oh, and I’m in a beta. Yeah, that beta. Darren’s shame is my shame as well, but I’m man enough to deal with it, for the sake of my 9 year-old daughter . You’re a good dad, Darren, even if you are a fairy. Takes one to know one, I guess :)

LoTRO extends their Welcome Back Weekend

Last weekend, Turbine ran a Welcome Back offer for former subscribers. There was a 25% experience bonus, and an additional huge bonus amount of experience on your first kill (I went from level 23 to 26 on my first kill, and ended up at level 28 at the end of two days of playing). Unfortunately, either due to the number of people returning to take a look a LoTRO, or partially due to a data center move, the Turbine account management website and the LoTRO servers were highly unreliable for a couple days.

To Turbine’s credit, they’ve extended the Welcome Back weekend until April 6th. Former subscribers can log on for free, enjoy the big experience bump, the 25% bonus, check out new content, and participate in the Spring Festival events.

I’ve really enjoyed my time in LoTRO over the past couple days. My computer has finally caught up to the top of the LoTRO system requirements, and it’s a beautiful game at high resolution. The quests are well-written (although still Kill Ten Rat-ish….haha, Kill Ten Radish, that’d be a hobbit-y quest, wouldn’t it?), the classes are interesting, the crafting appeals to me, and I’m saving up to buy a house.

I’ve written about free MMO’s here over the past couple months, like Perfect World and Runes of Magic. While I’m impressed with their level of quality for free games, they’re still an order of magnitude away from competing with LoTRO in terms of polish and world design.

In the two years since LoTRO was released, I’ve grown to appreciate what Turbine has created. Initially I wasn’t enamored with the game. A lot of my dissatisfaction had to do with character animations. They’re still awkward, especially the way hobbits run (goofy little fatass bastards, with legs too short for their bodies), but I think having a system that doesn’t drop a frame helps smooth the visual experience I disliked so much during the open beta.

I played a free trial last spring, and subscribed for a month or two, but I tired of the amount of running from place to place while questing. This year, I find myself less annoyed with the amount of travel, and happier with the openess of the game world.

One aspect of WAR that turned me off was the funnel points into and out of zones. I felt constrained, like I wasn’t really in a big open world, being forced to cross from zone to zone only at specific points. LoTRO is marvelously open, and I appreciate that more this year than I did last year. Both WAR and Runes of Magic have a hemmed-in feeling for me.

I think I’ll be sticking with LoTRO for a little while. I’m curious how long it’ll last; I’m starting to feel a little like a poster child for ADD MMO gaming.

LoTRO: Good news, bad news

The good news is, my account issues cleared up on Monday evening, and I was able to get a couple nights of free Welcome Back LoTRO. With the experience boost they were offering, I went from level 23 to level 28, did quite a bit of crafting, and moved myself out of the Lonelands and over to North Downs.

I had such a good time that I decided to resub for a while. This is where the “bad news” part comes in. Apparently, Turbine is doing some major data center reorganization, and their servers fell down and went boom earlier today. They’re still hosed, in various states of not-working. I can’t log into my Turbine account to re-activate my account. The game isn’t launching for people right now, or if it does, the performance suffers. And this is after Turbine had to turn off the April Fool’s Day Chicken Run quest, because it was so popular that it was straining their servers.

That’s the kind of problem you want to have, I guess, people having so much fun that an area gets really, really crowded. The login and account management problems? Yeah, those aren’t the kind of problems you want to have, especially on the first day after a Welcome Back weekend, when people might be considering re-subscribing.

I completed the April Fool’s Day quest last night, earning my title “Fool”. Perfect.

I hadn’t tried Monster Play in the past (Turbine’s version of PvP, where you can play an NPC creature and attack the players who want to play on the human/elf/dwarf/hobbit side of the fence. The April Fool’s Day quest dropped you into the Monster Play zone as a level 1 chicken, and you had to safely navigate your way all the way across the zone, avoiding both player creeps (players playing monsters) and normal NPC’s.

Your chicken was given a Sprint skill, a Dodge skill, increased Stealth detection, and something else. I was killed by player creeps a number of times trying to run in a pretty straight line, from the NW corner of the map where the chickens spawned to the SE corner where the quest finished up.

The quest gave you 15 minutes to arrive at your goal, and I realized I had a lot more time than I was using. I started going in a circuitous, counter-clockwise route around the zone walls, more or less, and after getting killed by NPC’s twice, I managed to stay alive and complete a round on my fifth attempt. It was a lot of fun, and a great April Fool’s day quest. Hopefully, Turbine will sort out their server issues soon, and I can get back to Middle Earth and have some new adventures.

LoTRO Account mystery

Digging through the LoTRO support pages, I found a FAQ about re-activating an account. Since I hadn’t found anything specific about problems with the Welcome Back weekend, I checked the re-activation suggestion.

Apparently, I can’t see everything I’m supposed to be able to see in my LoTRO account management page through Turbine. I’m supposed to contact “support” if I can’t see information about resubscribing, but their link to “support” is just the main support page for LoTRO, with no further information about where I should start contacting “support”.

Weird. It should be easier if I want to re-activate. I wonder what’s going on? I was only checking in because it was free. If it’s going to involve a lot more steps than that, I’m not sure I’m interested.

Asking for help: LoTRO Welcome Back weekend

Lord of the Rings online has a Welcome Back Weekend offer for former subscribers. That’s cool, but I can’t figure out how my old account (which was left in good standing when I unsubscribed) gets enabled for the Welcome Back Weekend.

When I attempt to log in, I’m told that my account does not have an active LoTRO subscription. Well, duh.

I might be overlooking the obvious on the LoTRO website, or in their forums, but I can’t find information anywhere about how my account would be allowed to log back in for the free weekend of play. Does anyone know what I’m missing?

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