Is it just me? Everyone seems so excited about Diablo III, but I’m not really that wound up about it.
I played Diablo and Diablo 2, of course. It was fun the first time through, it was OK trying a new character, but for me, it got old really fast. I’ve reinstalled and played since, and it gets old even faster.
Can the simplicity of a Diablo game model hold up years later, given the growth in complexity we’ve seen in online worlds since 2000? Is furious clicking and endless monster bashing and continuous loot drops and upgrades going to hold gamer interest for more than once or twice through the game? How much fun will multiplay be now, since we’re used to so much more complexity in our MMO’s?
Don’t get me wrong; I’m not expecting the game to suck. It’ll be polished and well-made and the cinematics should be awesome. I did enjoy playing Titan Quest, although I ended up at the same point there as I did with Diablo and Diablo II…bored before I finished the game, and I haven’t replayed it since.
It’s possible that there’s just not enough strategic depth in the Diablo series for my tastes. That simplicity might be exactly what people enjoy, though. I just wonder if gamers, especially Blizzard fans, have been conditioned to expect more depth following years of WoW in the MMO world, and if they’ll spend as much time in multiplayer Diablo III as they did in multiplayer Diablo II, when other online options weren’t as varied or in-depth, and MMO’s weren’t yet as mainstream as they are now.
Or maybe there’s not as much crossover between action RPG and MMO fans as I imagine. Maybe there are plenty of Diablo fans who couldn’t stand the time investment necessary in an MMO, and they’ll flock to a simpler game, like TF2 players.
Anyway, I know I’m not all that jazzed for it, but I’m sure Blizzard was asking these same types of questions when they decided to pursue Diablo III. It will be interesting to see what answers they came up with, at least!